Dark Souls 3

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Rombodawg

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rombodawg

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About this mod

A mod that balances and adds new weapons and spells to Ds3 for the purpose of online play and pvp

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Welcome to the PVP Enhanced mod,

(WARNING: THIS MOD WILL GET YOU BANNED ON DS3 OFFICIAL SERVERS, AND IS INTENDED TO BE USED ON DS3 BANNED/PENALIZED SERVERS)

This mod updates many weapons and spells so they are all viable and fun in pvp, as well as adds new weapons and spells to the game for your enjoyment. 

This mod is targeted at those who want to get more out of Dark Souls 3 pvp without having the game fundamentally changed. As if miyazaki himself blessed us with more dlc in the form of new weapons, spells and armors. 

The reason I created this mod was because as great as the Champions Ashes mod is for pvp, i didn't like how they added changes like animation canceling. I enjoy Ds3 pvp as it was originally, but having spend over 1000 hours in pvp alone, I got bored of what ds3 and its dlc's had to offer. So i decided to make my own mod. I hope those who play this mod enjoy my vision and pvp to their hearts content. 

Join the PVP Enhanced mod discord for updates on the mod and to find people to pvp with:
https://discord.gg/Td7jdDJ

Subscribe to my youtube channel for videos on the mod:
https://www.youtube.com/channel/UCkHh57ZkPAQDkz8h9ANxPmQ


Installation instructions:
1: Download the mod zip
2: Put all the files in your games directory
3: Profit


Currently the mod offers
- 32 new spells
- 1 new weapon
- Tons of enhancements to base game weapons and spells
- Items added to the shrine handmaids shop that previously were inaccessible as well as new spells and weapons being added to the shrine handmaids shop










Current changes (version 1.0)

New stuff: (all can be bought at the shrine handmaid)
Weapons:
* Silvermoon blade (katana)
* Moonlight version of frayed blade

Spells:

Sorceries:
* Celestial spears (mimicking an enemy attack in bloodborne)
* Dark orb (from ds1)
* Pursuers (from ds1)
* Dark fog (from ds1)
* Dark Bead (from ds1)
* Recollection (from ds2)
* Soul vortex (from ds2)
* Soul Geyser (from ds2)
* Soul Flash (from ds2)
* Soul Bolt (from ds2)

Pyromancies:
* Lingering flame (from ds2)
* Outcry (from ds2)
* Dance of fire (from ds2)
* Immolation (from ds2)
* Homing flames (mimicking the flames case by old monk boss in DeS)
* Dense Inferno (original)
* Skulls of Depravity (mimicking executioners gloves from Blooborne)
* Sweeping skulls (mimicking a martyr logarius attack from BB)
* Fire snake (from ds2)
* Eruption (original)

Miracles:

* Blinding bolt (from ds2)
* Splintering lightning spear (from ds2)
* Rain of despair (original)
* Dark Dance (from ds2)
* Resonant Soul (from ds2)
* Great Resonant soul (from ds2)
* Climax (from ds2)
* Darkstorm (from ds2)
* Dark Greatsword (from ds2, now a miracle)
* Unveil (From ds2  Currently not working properly)
* Gravelord Greatsword Dance (from ds2)
* Bolt Wave (mimicking tiny tonitrus from Bloodborne)







Base game changes:
Weapon changes:

Daggers:
* Brigand twin daggers:
* Increase base damage
* Rotten ghru dagger
* Increase poison damage
* Scholars candlestick
* Add magic damage.
* Add magic scaling.
* Aquamarine dagger
* Decrease stamina consumption of weapon art
* Tailbone short sword
* Delete scaling.
*Increase base damage.

Swords:

* Astora Straight sword
* Add faith scaling.
* Barbed straight sword
* Increase bleed.
* Clerics candlestick
* Replace fth requirement with int req.
* Increase base mag damage.
* Increase mag scaling.
* Irithyll straight sword
* Increase frost damage.
* Decrease scaling
* Increase base damage.
* Anri’s straight sword
* Increase luck scaling.
* Sunlight straight sword
* Increase fth scaling.
* Increase fth requirement (20fth).
* Morion blade
* Add dark damage (50).
* Add fth and int scaling.
* Increase base damage.
* Ringed knight Straight sword
* Increase int and fth scaling.
* Lothrics holy sword:
* Increase fth scaling.

Greatswords:

* Flamberge
* Greatly increase bleed damage.
* Increase base damage
* Black knight sword:
* Increase base damage.
* Switch first and second r2 attacks.
* Greatly increase poise damage.
* Wolnir’s holy sword:
* Greatly increase base damage.
* Greatly increase fth scaling.
* Increase fth req to 20.
* Greatly increase WOG weapon art speed.
*Greatsword of judgment
* Make (beam) weapon art track enemy.
* Make WA poke knock enemies down.
* Storm ruler
* Greatly increase base damage.
* Greatly increase weight.
* Moonlight Greatsword
* Delete phys damage.
* Add more magic damage.
* Add more magic scaling.
* Make non charged r2’s shoot beam of light.
* Make 1 handed non charged r2 beams do less damage than charged.
* Make 2 handed non charged r2 beams do less damage than charged.
* Make 2 handed charged r2’s do an AEO that knocks enemies down.
* Firelink Greatsword
* Add Fth and int scaling.

Ultra greatswords
* Lothric knight greatsword
* Add fth scaling.
* Black knight greatsword
* Increase base damage.
* Greatly increase poise damage.
* Fume ultra greatsword
* Increase str scaling.
* Ringed Paired Greatswords
* Increase str scaling.

Curved swords

* Carthus curved sword
* Greatly increase bleed damage.
* Carthus shotel
* Greatly increase bleed damage.
* Rotten ghru curved sword
* Greatly increase poison damage.
* Increase dex scaling.
* Painting guardian sword
* Increase base damage.
* Greatly increase dex scaling.
* Crescent moon sword
* Greatly increase magic scaling
* Add magic req (13).
* Storm curved sword
* Greatly increase base damage.
* Remove scaling.
* Warden twinblades
* Increase bleed damage.
* Dancers enchanted swords
* Greatly increase fth and int scaling.
* Decrease dex req (15).
* Increase fth req (15).
* Increase int req (15).

Curved greatswords:
* Carthus curved greatsword
* Greatly increase bleed damage.

Rapiers:
*All rapiers:
* Add second hitbox to running r1’s to match ds1.
* Ricard's rapier
* Increase Dex scaling.
* Irithyll Rapier
* Increase frost damage.
* Crystal sage rapier
* Increase dex scaling.
* Increase int scaling.
* Add soul spear to weapon art 

Katanas:
* Bloodlust
* Greatly increase bleed damage.
* Choas blade
* Increase dex scaling.
* Increase dex req (25).
* Decrease str req (12).
* Dark drift
* increase base damage.

Axes:

* Eleonora
* Increase base damage.

Great axes:
* Demons greataxe
* Increase fth and int scaling.
* Increase str scaling.
* Increase speed of WA.
* Dragonslayer greataxe
* Increase fth scaling.
* Add fth req (15).
* Earth seeker
* Delete fth scaling and req.
* Increase base damage.
* Increase speed of WA.

Clubs:
* Reinforced club
* Greatly increase bleed damage.
* Morning star
* Greatly increase bleed damage.
* Heysel pick
* Increase mag base damage.

Great Clubs:

* Large club:
* Add high poison damage.
* Great mace
* Add an explosion to WA plus force mines on charged r2 (mimicking cathedral knights)
* Spiked mace
* Increase bleed damage slightly.
* Gargoyle flame hammer
* Increase base fire damage
* Increase WA bullets reach (time before it disappears).
* Vordt’s great hammer
* Increase frost damage slightly.
* Old kings hammer
* Remove fake fireballs that fly out during WA.
* Increase int and fth scaling.
* Add chaos fireballs that fly out of it using WA that leave lava behind.
* Dragon tooth
* Increase base damage.
* Decrease str scaling .

Spears:
* Rotten ghru spear
* Increase poison damage.
* Follower javelin
* Increase str scaling.
* Gargoyle flame spear
* Increase int and fth scaling.
* Add fire bullets to charged r2’s.

* Soldering iron
* Increase flat fire damage.
* Make charged r2’s block estus use.
* Yorshka’s spear
* Increase base damage alot.
* Increase Fth scaling alot.
* Increase Fth req to 20.
* Make str and dex req to 12
* Dragonslayer spear
* Add lighting bolts bullets to charged r2’s
* Add lightning stake after second charged r2 (the one that goes up).
* Golden ritual spear
* Increase base phy and mag damage alot.
* Increase fth scaling alot.
* Tailbone spear
* Take away scaling.
* Increase base damage alot.
* Arstors spear
* Take away poison damage.
* Add toxic damage. (currently not functioning)
*  Increase base damage.
* Increase dex scaling.

Halberts:
* Crescent axe
* Make r1’s do axe r1’s not halbert. (like ds1 and ds2)
* Immolation tinder
* Increase int scaling.

Scythes:
* Great scythe
* Increase base damage.
* Great corvian scythe
* Decrease base damage.
* Increase bleed damage (more than great scythe).
* Increase dex scaling.
* Pontiff knight great scythe
* Increase base damage.
* Add frost damage.

Whips:
* Whip
* Increase dex scaling.
* Notched whip
* Increase bleed damage.
* Spotted whip
* Increase poison damage.
* Rose of Ariandel
* Added lightning damage.
* Made buffable.

Fist weapons:
* Claw
* Greatly Increase bleed damage.
* Increase base damage.

Bows:
* All (non great) bows
* Increase draw and shoot speed
* Composite bow
* Increase dex scaling.
* Black bow of pharis
* Increase dex scaling.
* Add 2 more projectiles to WA .
* Dragonrider bow
* Increase str and dex req to 20.
* Onislayer greatbow
* Increase r1 animation speed.
* Increase WA animation speed.

Crossbows
* Heavy crossbow
* Increase damage.
* Arbalest
* Greatly increase damage.

Catalysts
* Izalith staff
* Make also cast pyromancies.
* Archdeacons great staff
* Increase fth scaling.
* Man-grubs staff
* Greatly increase luck scaling
* White hair talisman
* Increase scaling with int/fth
* Follower Torch
* Greatly Increase fth and int scaling .
* Arch deacons staff
* Make cast miracles too.

Sheilds:

* Spiked shield
* Greatly increase bleed damage.
* Bonewheel shield
* Increase str scaling .
* Ancient dragon greatsheild
* Increase health restore amount.
* Dragon head sheild
* Make dragon roar knock enemies down.






Weapons that are now buffable:

* Tailbone spear
* Tailbone short sword
* Valorheart
* Hollowslayer greatsword
* Storm curved sword
* Chaos blade
* Butchers knife
* Earth seeker
* Quakestone hammer
* Crescent axe
* Rose of ariandel





Spell changes:

Miracles:

Emit force:
* Increase damage .
* Make bullet faster.
Wrath of gods
* Increase cast speed.
Lightning spear (and great and sunlight spear)
* Increase damage.
* Make lightning spear faster
* Make great lightning spear slightly faster .
Lightning storm
* Increase cast speed.
Divine pillars of light
* Increase damage.
* Increase cast speed.
Vow of silence
* Increase duration.
Gnaw
* Increase tracking.
Dorhys ghawing
* Increase tracking.
Lifehunt scythe
* Increase damage.
* Add ability to turn direction during animation
Way of white corona
* Increase damage.
Dark Blade:
* Make damage same as lightning/darkmoon blade (but dark).

Pyromancies:

Fireball/orb/choas
* Make fireball faster.
* Make fire orb slightly faster.
Chaos bed vestiges
* Make bullet slower.
Fire/chaos storm
* Make animation faster.
* Increase damage.
Great combustion
* Make bullet spawn on a further forward (similar to ds1).
Profaned flame
* Increase AOE size.
Boulder heave
* Greatly Increase range.
Floating chaos
* Make it shoot 6 bullets not 3.
Flame fan
* Greatly Increase animation speed
Bursting fireball
* Changed cast animation to look cooler.
* Increase amount of bullet shot from spell
* Increase damageCarthus flame arc
* Make do same damage as lightning/darkmoon blade (but fire).

Sorceries
Heavy/Great heavy soul arrow:
* Soul arrow: 1.5x speed
* Great soul arrow 1.0x speed
* Heavy soul arrow 1.7x speed
* Great heavy soul arrow 1.3x speed(The point here is to make the less powerful soul arrows more viable)
Crystal hail
* Make work more like soul shower from ds2
Soul spear
* Make slightly faster.
Crystal soul spear
* Make slightly slower.
White dragon breath
* Increase cast speed
Deep soul
* Make bullet faster